Story & Theatre
“The Wild Hunt has appeared once again — death at its heels.”
Where do we enter the story?
The story of our theater production takes us to a dark and pivotal turning point — it takes place immediately after the events of the tragic Battle of Kaer Morhen.
The Wild Hunt launched a crushing attack on the ancient witcher fortress with a single goal: to capture Ciri and harness her Elder Blood power. Although the defenders of the fortress paid the ultimate price and the old witcher Vesemir fell by the hand of General Imlerith, the Hunt's plan failed nonetheless. Ciri, broken by grief, unleashed a devastating magical storm that forced the Wild Hunt to retreat.
Now, while Geralt and Ciri gather their strength on the Continent and thirst for retribution, we look behind the curtain directly into the world of the Aen Elle. The broken Wild Hunt is licking its wounds. King Eredin, Imlerith, and Caranthir are grappling with a crushing failure for the very first time. Time is running out. The White Frost will not wait, and pride does not allow for retreat. It is here, at the moment when the self-confidence of the Aen Elle elves begins to fracture, that our story begins...
How to participate
You don't need to do anything — just find a spot by the main stage and follow the action. Every scene is designed so that visitors can enjoy it even without prior knowledge of the story.
However, if you want a deeper experience, we recommend reading through the introduction to the characters and concepts below, which will play an important role in the story.
Key Story Snippets
The White Frost (Ithlinne's Prophecy)
A climatic and magical apocalypse that is unstoppably consuming one world after another. It is not ordinary frost, but a cosmic force that freezes life itself. The advancing White Frost is currently destroying the home world of the Aen Elle elves. The desperate effort to save their people from this icy extinction is the primary motivator of the Wild Hunt.
Tir ná Lia
The capital city and the pride of the Aen Elle's home world. Once a magnificent, radiant, and ancient metropolis teeming with magic and life, it now faces decline under the shadow of the approaching White Frost. It is the home of King Eredin and his navigator Caranthir – a home for whose salvation (and the preservation of their own power) they are willing to burn entire foreign worlds to ash.
King Auberon (Auberon Muircetach)
The original and long-time ruler of Tir ná Lia, the King of the Alders. His effort to reclaim the power of the Elder Blood was lengthy and reluctant. His reign ended in betrayal — he was poisoned by his own general, Eredin Bréacc Glas, who subsequently donned his crown. The shadow of this murder and doubts regarding the legitimacy of Eredin’s rule are the cracks that are slowly consuming the King of the Wild Hunt from within.
Lara Dorren (Lara Dorren aep Shiadhal)
A legendary elven sorceress, bearer of the rare Elder Blood gene. Her forbidden and tragic love for a human mage led to her death and a rift between elves and humans. She was the love of the Sage Avallac'h's life, who never reconciled with her loss. Ciri is her direct blood descendant — which explains Avallac'h's interest in her. His centuries-long, ongoing efforts to manipulate the genes resulted in a "failed" outcome in the form of Caranthir.
Aen Elle (The Alder Folk)
A race of noble elves who long ago left their home world and conquered another (where they built Tir ná Lia). They consider themselves superior not only to humans but also to their cousins, the Aen Seidhe (the elves of Geralt's world). The Wild Hunt is not a group of specters from nightmares, as the common folk believe, but the elite cavalry of the Alder Folk.
Elder Blood (Hen Ichaer)
A rare and immensely powerful genetic line originating from Lara Dorren. Its bearer can manipulate space and time and travel between spheres (worlds) with an ease that the rest of the Aen Elle lost after the ancient Conjunction of the Spheres. Ciri is a bearer of this gene. For Eredin, the Elder Blood represents a tool for evacuating or conquering a new world; for Avallac'h, it is the culmination of his centuries of planning.
Navigator
Specifically gifted Aen Elle mages who are the only ones capable, thanks to special abilities, of moving the Wild Hunt army between worlds. However, it costs them a tremendous amount of strength and magic. Caranthir is the most powerful of them, yet his abilities are but a pathetic shadow of what Ciri, the bearer of the Elder Blood, can do with ease. This stirs deep resentment within him.